Knoodle
Knoodle is a Free Open-Source alternative for graph-based texture designers. It is a tool for creating procedural textures using a node-based graph editor. It is designed to be easy to use, to be able to create complex textures with a minimum of effort, and to be pluggable to any game engine and front-end.
 
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kn::GHIManager Class Reference

#include <ghi_manager.hpp>

Public Member Functions

 GHIManager (const GHIManager &)=delete
 
GHIManageroperator= (const GHIManager &)=delete
 
KN_GHI_API IGHIcreate_ghi (const std::string_view &hint="")
 
IGHIget_ghi () const
 

Static Public Member Functions

static KN_GHI_API GHIManagerget_instance ()
 

Detailed Description

Managers the graphics hardware interface.

Member Function Documentation

◆ get_instance()

GHIManager & kn::GHIManager::get_instance ( )
static

Get the GHI manager instance.

Returns
The GHI manager instance.

The documentation for this class was generated from the following files: