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Knoodle
Knoodle is a Free Open-Source alternative for graph-based texture designers. It is a tool for creating procedural textures using a node-based graph editor. It is designed to be easy to use, to be able to create complex textures with a minimum of effort, and to be pluggable to any game engine and front-end.
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This is the complete list of members for kn::HeapAllocator, including all inherited members.
| allocate(size_t count=1, size_t alignment=1) (defined in kn::HeapAllocator) | kn::HeapAllocator | inline |
| deallocate(T *ptr, size_t count=1) (defined in kn::HeapAllocator) | kn::HeapAllocator | inline |
| get_allocated_size() const (defined in kn::HeapAllocator) | kn::HeapAllocator | inline |
| get_deallocated_size() const (defined in kn::HeapAllocator) | kn::HeapAllocator | inline |
| get_instance() (defined in kn::HeapAllocator) | kn::HeapAllocator | static |
| get_total_size() const (defined in kn::HeapAllocator) | kn::HeapAllocator | inline |
| HeapAllocator(const HeapAllocator &)=delete (defined in kn::HeapAllocator) | kn::HeapAllocator | |
| HeapAllocator()=default (defined in kn::HeapAllocator) | kn::HeapAllocator | |
| operator=(const HeapAllocator &)=delete (defined in kn::HeapAllocator) | kn::HeapAllocator | |
| ~HeapAllocator()=default (defined in kn::HeapAllocator) | kn::HeapAllocator |