Knoodle
Knoodle is a Free Open-Source alternative for graph-based texture designers. It is a tool for creating procedural textures using a node-based graph editor. It is designed to be easy to use, to be able to create complex textures with a minimum of effort, and to be pluggable to any game engine and front-end.
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Public Member Functions | |
HeapAllocator (const HeapAllocator &)=delete | |
HeapAllocator & | operator= (const HeapAllocator &)=delete |
size_t | get_allocated_size () const |
size_t | get_deallocated_size () const |
size_t | get_total_size () const |
template<typename T > | |
T * | allocate (size_t count=1, size_t alignment=1) |
template<typename T > | |
void | deallocate (T *ptr, size_t count=1) |
Static Public Member Functions | |
static HeapAllocator * | get_instance () |