Knoodle
Knoodle is a Free Open-Source alternative for graph-based texture designers. It is a tool for creating procedural textures using a node-based graph editor. It is designed to be easy to use, to be able to create complex textures with a minimum of effort, and to be pluggable to any game engine and front-end.
 
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kn::HeapAllocator Class Reference

Public Member Functions

 HeapAllocator (const HeapAllocator &)=delete
 
HeapAllocatoroperator= (const HeapAllocator &)=delete
 
size_t get_allocated_size () const
 
size_t get_deallocated_size () const
 
size_t get_total_size () const
 
template<typename T >
T * allocate (size_t count=1, size_t alignment=1)
 
template<typename T >
void deallocate (T *ptr, size_t count=1)
 

Static Public Member Functions

static HeapAllocatorget_instance ()
 

The documentation for this class was generated from the following files: