Knoodle
Knoodle is a Free Open-Source alternative for graph-based texture designers. It is a tool for creating procedural textures using a node-based graph editor. It is designed to be easy to use, to be able to create complex textures with a minimum of effort, and to be pluggable to any game engine and front-end.
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This is the complete list of members for kn::PoolAllocator< T >, including all inherited members.
allocate() (defined in kn::PoolAllocator< T >) | kn::PoolAllocator< T > | inline |
deallocate(T *ptr) (defined in kn::PoolAllocator< T >) | kn::PoolAllocator< T > | inline |
operator=(const PoolAllocator &)=delete (defined in kn::PoolAllocator< T >) | kn::PoolAllocator< T > | |
PoolAllocator(const PoolAllocator &)=delete (defined in kn::PoolAllocator< T >) | kn::PoolAllocator< T > | |
PoolAllocator(size_t blockCount) (defined in kn::PoolAllocator< T >) | kn::PoolAllocator< T > | inline |
~PoolAllocator() (defined in kn::PoolAllocator< T >) | kn::PoolAllocator< T > | inline |