Knoodle
Knoodle is a Free Open-Source alternative for graph-based texture designers. It is a tool for creating procedural textures using a node-based graph editor. It is designed to be easy to use, to be able to create complex textures with a minimum of effort, and to be pluggable to any game engine and front-end.
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This is the complete list of members for kn::StackAllocator, including all inherited members.
allocate(std::size_t size, std::size_t alignment=alignof(std::max_align_t)) (defined in kn::StackAllocator) | kn::StackAllocator | inline |
deallocate(void *ptr) (defined in kn::StackAllocator) | kn::StackAllocator | inline |
get_size() const (defined in kn::StackAllocator) | kn::StackAllocator | inline |
initialize(size_t size) (defined in kn::StackAllocator) | kn::StackAllocator | |
operator=(const StackAllocator &)=delete (defined in kn::StackAllocator) | kn::StackAllocator | |
StackAllocator()=default (defined in kn::StackAllocator) | kn::StackAllocator | |
StackAllocator(const StackAllocator &)=delete (defined in kn::StackAllocator) | kn::StackAllocator | |
~StackAllocator() (defined in kn::StackAllocator) | kn::StackAllocator |