Knoodle
Knoodle is a Free Open-Source alternative for graph-based texture designers. It is a tool for creating procedural textures using a node-based graph editor. It is designed to be easy to use, to be able to create complex textures with a minimum of effort, and to be pluggable to any game engine and front-end.
 
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kn::StackAllocator Class Reference

Public Member Functions

 StackAllocator (const StackAllocator &)=delete
 
StackAllocatoroperator= (const StackAllocator &)=delete
 
void initialize (size_t size)
 
void * allocate (std::size_t size, std::size_t alignment=alignof(std::max_align_t))
 
void deallocate (void *ptr)
 
size_t get_size () const
 

The documentation for this class was generated from the following files: