Knoodle
Knoodle is a Free Open-Source alternative for graph-based texture designers. It is a tool for creating procedural textures using a node-based graph editor. It is designed to be easy to use, to be able to create complex textures with a minimum of effort, and to be pluggable to any game engine and front-end.
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Public Member Functions | |
StackAllocator (const StackAllocator &)=delete | |
StackAllocator & | operator= (const StackAllocator &)=delete |
void | initialize (size_t size) |
void * | allocate (std::size_t size, std::size_t alignment=alignof(std::max_align_t)) |
void | deallocate (void *ptr) |
size_t | get_size () const |