Knoodle
Knoodle is a Free Open-Source alternative for graph-based texture designers. It is a tool for creating procedural textures using a node-based graph editor. It is designed to be easy to use, to be able to create complex textures with a minimum of effort, and to be pluggable to any game engine and front-end.
 
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pool_allocator.hpp
1/**************************************************************************/
2/* pool_allocator.hpp */
3/**************************************************************************/
4/* This file is part of: */
5/* Knoodle */
6/* https://knoodlegraph.org */
7/**************************************************************************/
8/* Copyright (c) 2025 Knoodle contributors (vide AUTHORS.md) */
9/* */
10/* Permission is hereby granted, free of charge, to any person obtaining */
11/* a copy of this software and associated documentation files (the */
12/* "Software"), to deal in the Software without restriction, including */
13/* without limitation the rights to use, copy, modify, merge, publish, */
14/* distribute, sublicense, and/or sell copies of the Software, and to */
15/* permit persons to whom the Software is furnished to do so, subject to */
16/* the following conditions: */
17/* */
18/* The above copyright notice and this permission notice shall be */
19/* included in all copies or substantial portions of the Software. */
20/* */
21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
28/**************************************************************************/
29
30#pragma once
31
32#include <vector>
33#include "memory/heap_allocator.hpp"
34
35namespace kn {
36template <typename T>
37class PoolAllocator {
38 public:
39 PoolAllocator(const PoolAllocator&) = delete;
40 PoolAllocator& operator=(const PoolAllocator&) = delete;
41
42 PoolAllocator(size_t blockCount)
43 : _blockSize(sizeof(T)), _blockCount(blockCount), _pool(nullptr), _freeBlocks(blockCount) {
44 auto* poolData = HeapAllocator::get_instance()->allocate<uint8_t>(blockCount);
45 _pool = reinterpret_cast<void*>(poolData);
46 for (size_t i = 0; i < blockCount; ++i) {
47 _freeBlocks[i] = (T*)((uint8_t*)_pool + i * _blockSize);
48 }
49 }
50
51 ~PoolAllocator() {
52 if (_pool) {
53 free(_pool);
54 }
55 }
56
57 T* allocate() {
58 if (ensure(!_freeBlocks.empty())) {
59 void* ptr = _freeBlocks.back();
60 new (ptr) T;
61 _freeBlocks.pop_back();
62 return ptr;
63 }
64
65 return nullptr;
66 }
67
68 void deallocate(T* ptr) {
69 delete ptr;
70 _freeBlocks.push_back(ptr);
71 }
72
73 private:
74 size_t _blockSize;
75 size_t _blockCount;
76 T* _pool;
77 std::vector<void*> _freeBlocks;
78};
79} // namespace kn
Definition pool_allocator.hpp:37
#define ensure(condition)
Definition kn_assert.hpp:43