Knoodle
Knoodle is a Free Open-Source alternative for graph-based texture designers. It is a tool for creating procedural textures using a node-based graph editor. It is designed to be easy to use, to be able to create complex textures with a minimum of effort, and to be pluggable to any game engine and front-end.
 
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kn::os Class Reference

Classes

class  Library
 

Static Public Member Functions

static Libraryload_library (std::filesystem::path path)
 
static bool free_library (void *library)
 

Member Function Documentation

◆ free_library()

static bool kn::os::free_library ( void *  library)
inlinestatic

Frees a dynamic library.

Parameters
[in]libraryThe library to free.

◆ load_library()

static Library * kn::os::load_library ( std::filesystem::path  path)
inlinestatic

Loads a dynamic library.

Parameters
[in]pathThe path to the dynamic library.
Returns
pointer to the loaded library.

The documentation for this class was generated from the following files: