Knoodle
Knoodle is a Free Open-Source alternative for graph-based texture designers. It is a tool for creating procedural textures using a node-based graph editor. It is designed to be easy to use, to be able to create complex textures with a minimum of effort, and to be pluggable to any game engine and front-end.
|
#include <os.hpp>
Public Member Functions | |
Library (const Library &)=delete | |
Library & | operator= (const Library &)=delete |
template<typename T > | |
T | get_function (const char *name) const |
void * | get_os_handle () const |
std::filesystem::path | get_path () const |
bool | is_loaded () const |
operator bool () const | |
Friends | |
class | os |
Represents a dynamic library.
|
inline |
Returns the native handle of the library.
|
inline |
Returns the path of the library.
|
inline |
Checks if the library is loaded.